Virtual ethnography
As with our natural languages perhaps there is a cognitive dimension, but without having to even reach that far it is safe to say that engineering practices establish approaches to problem-solving that bias solutionsThese practices are hard to ignore in especially high-stakes, risk-adverse software development environments.Q: What changes have you made in your own programs/teaching?
A (Gee): Since the key solution is the baby boom dying or retiring, that's my biggest contribution[laughter.] Younger generation gets thisI try to teach as little as possible[laughter.] A programming language and a programming paradigm can shape how we engineer a worldThus our first biq question, can game software development as it is now conducted scale in the face of advances in hardware, appetite for content, and capped costs?
Our story now migrates to *objects*They looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations
After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well
But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies
Maybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yetIf you have a hurry using of WOW Gold, you may come here and Buy Warhammer GoldThe importance you will acknowledge when you have no Cheap WOW GoldIf Code is the Law in our realm, then the modern conceptualization of code (see Footnote [1]) often aspires to be object-basedThe craft of software objects is then Object Oriented Programming, even if it is only sometimes realizedBy and large, software object-oriented design has been a cultural touchstone for nearly a generation of software developers and designers - objects provide a convenient and intuitive means of partitioning/ decomposing problems and mapping them onto code building blocksChallenges emerge, however, when one scales interactions from small numbers of objects to large sets of objectsThrow in parallel threads of computation and all hell breaks looseWhy the concern with large numbers of objects? Well, that is arguably where gameplay simulation is heading
This is where Tim's slides enters our stageThey worry a particularly difficult and central problem: how to have large numbers of objects interacting across many threads of computation.
A (Jenkins): At MIT, reconceptualized what media looks likeTying production to theoryCreative opportunities within courses[Hmm, nobody has talked about Ted Sizer and the move toward portfolios...]
Q: What would a curriculum of the future look like? How do you incorporate *relevance*?
A (Gee): Liberals try to make us about who we areConservatives are off the interestMake it applied to real problems and step into real identities -- take on the identity that you want to have.
A (Jenkins): Project on Williamsburg.
General overview of what "ubicomp" is. MIT Place Lab -- trying to capture near-total behavioral data through hundreds of sensors in a home ($700k). Challenge is how to make sense of masses of data.
But it isn't so hard in virtual worlds -- MMORPGs are booming. This is a social scientist's dream to study. It is much easier to know what goes on in that world, because everything is mediated. Here, you have monitoring down to a very fine level of detail (like the monitor on the sugar bowl in the MIT Place Lab).
- Written by fuying
- May 13, 2009 15:52